Constructors
constructor
Parameters
localRotation: number
rotation: number
controlPoints: Vector[]
Accessors
absolutePosition
- get absolutePosition(): Vector
localRotation
- get localRotation(): number
- set localRotation(newRotation: number): void
Returns number
Parameters
Returns void
position
- get position(): Vector
- set position(newPosition: Vector): void
rotation
- get rotation(): number
- set rotation(degrees: number): void
Returns number
Parameters
Returns void
Methods
updateWorldTransform
- updateWorldTransform(parentWorldTransform?: Matrix): void
Parameters
Optional parentWorldTransform: Matrix
Returns void
A Node's world and local transform (position, rotation, scale)